AmongNET Game: An experience report on the use of Virtuality and Augmented Reality in the Emergency Remote Teaching of Computer Networks
Abstract
Game-Based Learning has already demonstrated its virtues and challenges in Computer Education in various disciplines. Games can reinforce knowledge construction, increase engagement, and help improve students' skills, such as problem-solving, collaboration, and communication. These last two skills are more challenging to develop in the Emergency Remote Teaching (ERT) model, which we have experienced during the previous two years. This article presents an account of the development and evaluation of the AmongNET Game. Our game combines an immersive virtual environment with an Augmented Reality mobile application. The game's purpose is to promote learning, fun, and collaboration in learning Computer Networks. The game was evaluated in an undergraduate course with the participation of 20 students. After applying the MEEGA+ model questionnaire, answered by 18 participants, the results indicated good acceptance by the students regarding the educational aspects of the game; the immersion and fun provided; and, interaction and collaboration with colleagues.
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