Recording the Learners’ Experience and Personalizing of Teaching with Serious Games in Virtual Reality

  • Paula C. Fernandes Federal University of Ouro Preto / Vale Institute of Technology http://orcid.org/0000-0003-0338-7231
  • Arilton J. D. A. Nunes Federal University of Ouro Preto
  • Koda G. F. Melo Federal University of Ouro Preto
  • André S. G. M. Pimenta Federal University of Ouro Preto
  • Mariana Rezende Federal University of Ouro Preto
  • Claudia Martins Carneiro Federal University of Ouro Preto
  • Saul Delabrida Federal University of Ouro Preto https://orcid.org/0000-0002-8961-5313

Abstract


Immersive Serious Games are valuable and practical tools for providing the experience for learners. In these environments, we can monitor the practices and experiences towards personalized learning. This work created an immersive educational approach for teachers to receive analytical input, make decisions about the best learning paths, and provide personalized teaching. Despite being in an initial stage, it is possible to visualize the potential of allowing: (i) feedback profile of students through data analysis; (ii) amount of information of an individual or a group of individuals. The result of this work is a 3D lesson in a biology laboratory on a virtual reality platform, integrated into a platform for teaching management and recording the actions of individuals.

Keywords: Experience, Serious Games, Virtual Reality, Personalizing of Teaching

References

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Published
2022-10-17
FERNANDES, Paula C.; NUNES, Arilton J. D. A.; MELO, Koda G. F.; PIMENTA, André S. G. M.; REZENDE, Mariana; CARNEIRO, Claudia Martins; DELABRIDA, Saul. Recording the Learners’ Experience and Personalizing of Teaching with Serious Games in Virtual Reality. In: POSTERS & DEMONSTRATIONS - BRAZILIAN SYMPOSIUM ON HUMAN FACTORS IN COMPUTATIONAL SYSTEMS (IHC), 21. , 2022, Diamantina. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2022 . p. 112-115. DOI: https://doi.org/10.5753/ihc_estendido.2022.225854.

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