DTMCash: explorando redundância de viewports de usuários para otimização de streaming de vídeo 360º

  • Gustavo Dias UFG
  • Luciano de S. Fraga UFG
  • Kleber V. Cardoso UFG
  • Sand L. Correa UFG

Resumo


O avanço das tecnologias imersivas, como Realidade Aumentada (AR) e Realidade Virtual (VR), trouxe desafios significativos na transmissão de vídeos em 360°, com requisitos crescentes de largura de banda e baixa latência devido ao tamanho dos quadros. Nossa proposta, o DTMCash, destaca-se ao enfrentar esses desafios por meio da adoção de tiles dinâmicos e da combinação dos viewports dos usuários, abordando eficazmente a questão da transmissão em cenários multi-usuário. Comparado a uma solução estado-da-arte, nossa solução reduz o consumo de largura de banda agregada do enlace de Internet em pelo menos 48.2%, enquanto mantém o mesmo consumo no enlace sem fio, proporcionando também maior economia no uso de cache.

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Publicado
20/05/2024
DIAS, Gustavo; FRAGA, Luciano de S.; CARDOSO, Kleber V.; CORREA, Sand L.. DTMCash: explorando redundância de viewports de usuários para otimização de streaming de vídeo 360º. In: SIMPÓSIO BRASILEIRO DE REDES DE COMPUTADORES E SISTEMAS DISTRIBUÍDOS (SBRC), 42. , 2024, Niterói/RJ. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2024 . p. 421-434. ISSN 2177-9384. DOI: https://doi.org/10.5753/sbrc.2024.1414.

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