Building cognitive maps of digital games: a study of case with the Pac-Man game
Abstract
A cognitive map is a tool for specify what cognitive aspects are trigged when a human task is performed. It is generally used to evaluate cognitive functions related to pedagogical activities or to perform psycopedagogical diagnostic. It can be applied to any activity or even to a game. Then, this game could be used for detecting impairments in cognitive funcions on players. This work presents a proposal to develop cognitive maps related to a digital game, describing its conception stage and, later, its validation by specialists. This case study is applied to the classical digital game Pac-Man.
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