Dashboards to support rehabilitation in orientation and mobility for people who are blind
Resumo
In Brazil, there are over 7 million individuals with visual disabilities (PDVs), including at least 500,000 blind individuals, according to IBGE 2019 data. Orientation and Mobility (OM) training is crucial for PDVs to navigate, identify objects, determine directions, and reach destinations. Existing literature offers virtual OM environments using gamification and Virtual Reality (VR) techniques. However, there is a lack of customizable maps and detailed monitoring of student interaction in these environments. This article proposes integrating game analytics and customization methods in OM teaching for PDVs. The main goal is to assist OM teachers in utilizing gamification and VR for safe and engaging practices. The integration aims to enhance customization, gamification, and monitoring, enabling better assessment of student progress and personalized activities to maximize engagement and learning.
Palavras-chave:
Orientation and Mobility, Data Provenance
Referências
Ben Caldwell, Michael Cooper, Loretta Guarino Reid, and Gregg Vanderheiden. 2008. Web content accessibility guidelines (WCAG) 2.0. WWW Consortium (W3C) (2008)
Carmen Chai, Bee Theng Lau, and Zheng Pan. 2019. Hungry Cat—A Serious Game for Conveying Spatial Information to the Visually Impaired. Multimodal Technologies and Interaction 3, 1 (2019), 12
Erin C Connors, Elizabeth R Chrastil, Jaime Sánchez, and Lotfi B Merabet. 2014. Virtual environments for the transfer of navigation skills in the blind: a comparison of directed instruction vs. video game based learning approaches. Frontiers in human neuroscience 8 (2014), 223
Agebson Rocha Façanha. 2021. Customização de ambientes virtuais de orientação e mobilidade para pessoas com deficiência visual. (2021)
Agebson Rocha Façanha, Ticianne Darin, Windson Viana, and Jaime Sánchez. 2020. O&M indoor virtual environments for people who are blind: A systematic literature review. ACM Transactions on Accessible Computing (TACCESS) 13, 2 (2020), 1–42.
Gesu India, Mohit Jain, Pallav Karya, Nirmalendu Diwakar, and Manohar Swaminathan. 2021. VStroll: An audio-based virtual exploration to encourage walking among people with vision impairments. In The 23rd International ACM SIGACCESS Conference on Computers and Accessibility. 1–13.
José Martônio L de M Júnior, Mariana da C Carneiro Araújo, Agebson R Façanha, Windson Viana, and Jaime Sánchez. 2022. Uma ferramenta para a customização de ambientes virtuais para práticas de Orientação e Mobilidade. In Anais Estendidos do XXVIII Simpósio Brasileiro de Sistemas Multimídia e Web. SBC, 103–106
Julian Kreimeier and Timo Götzelmann. 2020. Two Decades of Touchable and Walkable Virtual Reality for Blind and Visually Impaired People: A High-Level Taxonomy. Multimodal Technologies and Interaction 4, 4 (2020). https://doi.org/10.3390/mti4040079
Orly Lahav. 2022. Virtual Reality Systems as an Orientation Aid for People Who Are Blind to Acquire New Spatial Information. Sensors 22, 4 (2022). https://doi.org/10.3390/s22041307
Orly Lahav, Hadas Gedalevitz, Steven Battersby, David Brown, Lindsay Evett, and Patrick Merritt. 2018. Virtual environment navigation with look-around mode to explore new real spaces by people who are blind. Disability and rehabilitation 40, 9 (2018), 1072–1084
Orly Lahav, David W Schloerb, Siddarth Kumar, and Mandayam A Srinivasan. 2008. BlindAid: A learning environment for enabling people who are blind to explore and navigate through unknown real spaces. In Virtual Rehabilitation, 2008. IEEE, 193–197
Tamara Munzner. 2014. Visualization analysis and design. CRC press
Lorenzo Picinali, Amandine Afonso, Michel Denis, and Brian FG Katz. 2014. Exploration of architectural spaces by blind people using auditory virtual reality for the construction of spatial knowledge. International Journal of Human-Computer Studies 72, 4 (2014), 393–407.
Georg Regal, Elke Mattheiss, David Sellitsch, and Manfred Tscheligi. 2018. Mobile Location-based Games to Support Orientation & Mobility Training for Visually Impaired Students. In Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services (Barcelona, Spain) (MobileHCI ’18). ACM, New York, NY, USA, Article 47, 12 pages. https://doi.org/10.1145/3229434.3229472
Lauren Thévin, Carine Briant, and Anke M Brock. 2020. X-Road: Virtual Reality Glasses for Orientation and Mobility Training of People with Visual Impairments. ACM Transactions on Accessible Computing (TACCESS) 13, 2 (2020), 1–47.
R Weishaln. 1990. Orientation and mobility in the blind children. New York: Englewood Cliffs (1990).
Carmen Chai, Bee Theng Lau, and Zheng Pan. 2019. Hungry Cat—A Serious Game for Conveying Spatial Information to the Visually Impaired. Multimodal Technologies and Interaction 3, 1 (2019), 12
Erin C Connors, Elizabeth R Chrastil, Jaime Sánchez, and Lotfi B Merabet. 2014. Virtual environments for the transfer of navigation skills in the blind: a comparison of directed instruction vs. video game based learning approaches. Frontiers in human neuroscience 8 (2014), 223
Agebson Rocha Façanha. 2021. Customização de ambientes virtuais de orientação e mobilidade para pessoas com deficiência visual. (2021)
Agebson Rocha Façanha, Ticianne Darin, Windson Viana, and Jaime Sánchez. 2020. O&M indoor virtual environments for people who are blind: A systematic literature review. ACM Transactions on Accessible Computing (TACCESS) 13, 2 (2020), 1–42.
Gesu India, Mohit Jain, Pallav Karya, Nirmalendu Diwakar, and Manohar Swaminathan. 2021. VStroll: An audio-based virtual exploration to encourage walking among people with vision impairments. In The 23rd International ACM SIGACCESS Conference on Computers and Accessibility. 1–13.
José Martônio L de M Júnior, Mariana da C Carneiro Araújo, Agebson R Façanha, Windson Viana, and Jaime Sánchez. 2022. Uma ferramenta para a customização de ambientes virtuais para práticas de Orientação e Mobilidade. In Anais Estendidos do XXVIII Simpósio Brasileiro de Sistemas Multimídia e Web. SBC, 103–106
Julian Kreimeier and Timo Götzelmann. 2020. Two Decades of Touchable and Walkable Virtual Reality for Blind and Visually Impaired People: A High-Level Taxonomy. Multimodal Technologies and Interaction 4, 4 (2020). https://doi.org/10.3390/mti4040079
Orly Lahav. 2022. Virtual Reality Systems as an Orientation Aid for People Who Are Blind to Acquire New Spatial Information. Sensors 22, 4 (2022). https://doi.org/10.3390/s22041307
Orly Lahav, Hadas Gedalevitz, Steven Battersby, David Brown, Lindsay Evett, and Patrick Merritt. 2018. Virtual environment navigation with look-around mode to explore new real spaces by people who are blind. Disability and rehabilitation 40, 9 (2018), 1072–1084
Orly Lahav, David W Schloerb, Siddarth Kumar, and Mandayam A Srinivasan. 2008. BlindAid: A learning environment for enabling people who are blind to explore and navigate through unknown real spaces. In Virtual Rehabilitation, 2008. IEEE, 193–197
Tamara Munzner. 2014. Visualization analysis and design. CRC press
Lorenzo Picinali, Amandine Afonso, Michel Denis, and Brian FG Katz. 2014. Exploration of architectural spaces by blind people using auditory virtual reality for the construction of spatial knowledge. International Journal of Human-Computer Studies 72, 4 (2014), 393–407.
Georg Regal, Elke Mattheiss, David Sellitsch, and Manfred Tscheligi. 2018. Mobile Location-based Games to Support Orientation & Mobility Training for Visually Impaired Students. In Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services (Barcelona, Spain) (MobileHCI ’18). ACM, New York, NY, USA, Article 47, 12 pages. https://doi.org/10.1145/3229434.3229472
Lauren Thévin, Carine Briant, and Anke M Brock. 2020. X-Road: Virtual Reality Glasses for Orientation and Mobility Training of People with Visual Impairments. ACM Transactions on Accessible Computing (TACCESS) 13, 2 (2020), 1–47.
R Weishaln. 1990. Orientation and mobility in the blind children. New York: Englewood Cliffs (1990).
Publicado
23/10/2023
Como Citar
MORAES, José M. L.; DO CARMO F., Phyllipe; ARAÚJO, Maria da C. Carneiro; COSTA, Bernardo; AMORIM, Myrna; FAÇANHA, Agebson Rocha; DOS SANTOS, Joel; VIANA, Windson.
Dashboards to support rehabilitation in orientation and mobility for people who are blind. In: BRAZILIAN SYMPOSIUM ON MULTIMEDIA AND THE WEB (WEBMEDIA), 29. , 2023, Ribeirão Preto/SP.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2023
.
p. 6–10.