Resumo de um Estudo de Caso com o Modelo que Avalia a Experiência do Aprendiz com TDICs
Resumo
Learner eXperience (LX) é definida como percepções, respostas e desempenhos dos aprendizes por meio da interação com Tecnologias Digitais de Informação e Comunicação (TDICs). Avaliar a LX é importante para obter experiências que apoiem e facilitem a aprendizagem e o domínio do conhecimento. Portanto, o Learner Experience Evaluation Model (LEEM) foi desenvolvido para avaliar e melhorar a LX com o uso de TDICs. Este artigo apresenta um resumo estendido de um estudo de caso realizado com 23 aprendizes e uma professora para avaliar a aplicabilidade dos checklists do LEEM em um contexto real de aprendizagem. Os resultados evidenciaram a importância de avaliar a LX em diferentes momentos da atividade educacional usando o LEEM.Referências
Corbari Dos Santos, G., Silva, D. E., Peres, L. M., and Valentim, N. M. C. (2024). Case study of a model that evaluates the learner experience with dicts. In Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, CHI EA ’24, New York, NY, USA. Association for Computing Machinery.
Correa, C. M., de Freitas, G. V. M., dos Santos Eberhardt, A. L., and Silveira, M. S. (2021). From now on: Experiences from user-based research in remote settings. In Proceedings of the XX Brazilian Symposium on Human Factors in Computing Systems, IHC ’21, New York, NY, USA. Association for Computing Machinery.
Huang, R., Spector, J. M., and Yang, J. (2019). Educational Technology a Primer for the 21st Century. Springer, Singapore.
Kawano, A., Motoyama, Y., and Aoyama, M. (2019). A lx (learner experience)-based evaluation method of the education and training programs for professional software engineers. In Proceedings of the 2019 7th International Conference on Information and Education Technology, ICIET 2019, page 151–159, New York, NY, USA. Association for Computing Machinery.
Service, R. W. (2009). Book review: Corbin, j., & strauss, a. (2008). basics of qualitative research: Techniques and procedures for developing grounded theory (3rd ed.). thousand oaks, ca: Sage. Organizational Research Methods, 12(3):614–617.
Soloway, E., Guzdial, M., and Hay, K. E. (1994). Learner-centered design: The challenge for hci in the 21st century. Interactions, 1(2):36–48.
Correa, C. M., de Freitas, G. V. M., dos Santos Eberhardt, A. L., and Silveira, M. S. (2021). From now on: Experiences from user-based research in remote settings. In Proceedings of the XX Brazilian Symposium on Human Factors in Computing Systems, IHC ’21, New York, NY, USA. Association for Computing Machinery.
Huang, R., Spector, J. M., and Yang, J. (2019). Educational Technology a Primer for the 21st Century. Springer, Singapore.
Kawano, A., Motoyama, Y., and Aoyama, M. (2019). A lx (learner experience)-based evaluation method of the education and training programs for professional software engineers. In Proceedings of the 2019 7th International Conference on Information and Education Technology, ICIET 2019, page 151–159, New York, NY, USA. Association for Computing Machinery.
Service, R. W. (2009). Book review: Corbin, j., & strauss, a. (2008). basics of qualitative research: Techniques and procedures for developing grounded theory (3rd ed.). thousand oaks, ca: Sage. Organizational Research Methods, 12(3):614–617.
Soloway, E., Guzdial, M., and Hay, K. E. (1994). Learner-centered design: The challenge for hci in the 21st century. Interactions, 1(2):36–48.
Publicado
07/10/2024
Como Citar
SANTOS, Gabriela Corbari dos; SILVA, Deivid Eive dos S.; PERES, Letícia Mara; VALENTIM, Natasha M. C..
Resumo de um Estudo de Caso com o Modelo que Avalia a Experiência do Aprendiz com TDICs. In: ARTIGOS INTERNACIONAIS - SIMPÓSIO BRASILEIRO DE FATORES HUMANOS EM SISTEMAS COMPUTACIONAIS (IHC), 23. , 2024, Brasília/DF.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2024
.
p. 241-245.
DOI: https://doi.org/10.5753/ihc_estendido.2024.241381.