ALD2D: a virtual environment as an invitation to explore a digital literature collection

  • Gabriel José A. Schuina UFMT
  • Renan V. Aranha UFMT
  • Vinícius Carvalho Pereira UFMT

Abstract


This paper presents the conception and implementation of a two-dimensional virtual application aimed at facilitating user interaction with digital art. The development was preceded by a feasibility study that highlighted the necessity of creating a custom application, opting for the web as the platform to ensure cross-platform compatibility with both computers and mobile devices. The artwork featured in the initial implementation of the environment was selected from a digital literature collection from Mato Grosso, showcasing the diversity and innovation in the region’s literary production.

References

Pereira, V. C. (2023). Acervo de literatura digital mato-grossense. Acesso em: 2024-0527.

Rocha, R. C. (2023). A MEMÓRIA LITERÁRIA: ARQUIVO EM TEMPOS DE BASES DE DADOS. Universum (Talca), 38:121 – 133.

Salazar Salgado, L. (2023). Holding what moves, keep moving the held. DAT Journal, 8(2):172–184.
Published
2024-10-07
SCHUINA, Gabriel José A.; ARANHA, Renan V.; PEREIRA, Vinícius Carvalho. ALD2D: a virtual environment as an invitation to explore a digital literature collection. In: POSTERS & DEMONSTRATIONS - BRAZILIAN SYMPOSIUM ON HUMAN FACTORS IN COMPUTATIONAL SYSTEMS (IHC), 23. , 2024, Brasília/DF. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2024 . p. 91-94. DOI: https://doi.org/10.5753/ihc_estendido.2024.244021.

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