ALD2D: a virtual environment as an invitation to explore a digital literature collection
Abstract
This paper presents the conception and implementation of a two-dimensional virtual application aimed at facilitating user interaction with digital art. The development was preceded by a feasibility study that highlighted the necessity of creating a custom application, opting for the web as the platform to ensure cross-platform compatibility with both computers and mobile devices. The artwork featured in the initial implementation of the environment was selected from a digital literature collection from Mato Grosso, showcasing the diversity and innovation in the region’s literary production.References
Pereira, V. C. (2023). Acervo de literatura digital mato-grossense. Acesso em: 2024-0527.
Rocha, R. C. (2023). A MEMÓRIA LITERÁRIA: ARQUIVO EM TEMPOS DE BASES DE DADOS. Universum (Talca), 38:121 – 133.
Salazar Salgado, L. (2023). Holding what moves, keep moving the held. DAT Journal, 8(2):172–184.
Rocha, R. C. (2023). A MEMÓRIA LITERÁRIA: ARQUIVO EM TEMPOS DE BASES DE DADOS. Universum (Talca), 38:121 – 133.
Salazar Salgado, L. (2023). Holding what moves, keep moving the held. DAT Journal, 8(2):172–184.
Published
2024-10-07
How to Cite
SCHUINA, Gabriel José A.; ARANHA, Renan V.; PEREIRA, Vinícius Carvalho.
ALD2D: a virtual environment as an invitation to explore a digital literature collection. In: POSTERS & DEMONSTRATIONS - BRAZILIAN SYMPOSIUM ON HUMAN FACTORS IN COMPUTATIONAL SYSTEMS (IHC), 23. , 2024, Brasília/DF.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2024
.
p. 91-94.
DOI: https://doi.org/10.5753/ihc_estendido.2024.244021.
