Radiant Patterns in Digital Games: A Theoretical Approach Focused on Players' Eudaimonic Well-Being

Abstract


This position paper addresses GranDIHC – Challenge 1 (GC 1) within the Human Well-Being dimension, promoting Radiant Patterns (RP) as an alternative approach to the use of manipulative patterns during the design process of digital games, thereby contributing scientifically to GC 1. Grounded in Self-Determination Theory (SDT), RP aim to balance the interests of the gaming industry with the eudaimonic well-being of players. By integrating a multidisciplinary perspective, RP seek to mitigate harm to players’ health and interpersonal relationships. Finally, we argue for the need to further develop and operationalize this concept, including its practical application toward the creation of games that prioritize eudaimonic well-being.
Keywords: Well-being, Self-Determination Theory, Radiant Patterns

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Published
2025-09-08
SANTOS FILHO, Luiz; SOUSA JUNIOR, Alairton; DARIN, Ticianne. Radiant Patterns in Digital Games: A Theoretical Approach Focused on Players' Eudaimonic Well-Being. In: POSITION PAPERS - GRANDIHCBR 2025-2035 - BRAZILIAN SYMPOSIUM ON HUMAN FACTORS IN COMPUTATIONAL SYSTEMS (IHC), 24. , 2025, Belo Horizonte/MG. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2025 . p. 441-447. DOI: https://doi.org/10.5753/ihc_estendido.2025.16226.

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