ONDABEAT: Teaching Rhythm by Digital Games

  • Paulo Gabriel Alves Fontana UNIRIO
  • Tadeu Moreira de Classe UNIRIO

Abstract


Digital games are a rising market, and they, some time ago, have been used for educational purposes. Music is a discipline that, for the most part, is learned by private classes or by the self-learning process. Although there are many rhythm-based games, they do not go deep in the music theory. Therefore, we propose a digital rhythm-based game, supported by musical theory, and It teaches players these concepts. As a result, we expect that what the players will learn in the game could be used in the real world.
Keywords: Digital Games, Rhythm Games, Serious Games

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Published
2021-09-01
FONTANA, Paulo Gabriel Alves; CLASSE, Tadeu Moreira de. ONDABEAT: Teaching Rhythm by Digital Games. In: REGIONAL SCHOOL ON INFORMATION SYSTEMS OF RIO DE JANEIRO (ERSI-RJ), 7. , 2021, Evento Online. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2021 . p. 112-115.

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